Dark Messiah of configuration requirements, and lower than L4D
Also a shock melee fun FPS, there are few places of innovation, against a sense of feel good, bloody effects of too low. Maybe the author of a lack of confidence in the recent war game, the game appeared in arms, a few points must use the gun, but does not mean you can abuse RELOAD very long time, and shoot a gun when not running the most important weapon in hand is easily be destroyed on the ground (good idea), so difficult is easily under attack from reliance on firearms, deliberately bent over to pick up the gun is more likely to be cruel enemy chrysanthemum burst.
Learned in recent combat operations experience of predecessors, Qing Quan fast, slow but heavy blows can break defense. Violent attack can stun the target, you can came up every now (similar to Resident Evil 4) will certainly Zou Ren's not just you, there is an enemy you can use both hands Ying Dang, but this is usually not optimistic about the outcome may start Only one person pounding you, then other people involved, that is, we often hit the. A better strategy is in the opponents to the side shot of the moment get away, call him a punch at the same time, but not everything, sometimes you flash to another fist in front of the bandits. So the game allows you to make a flash bomb like Onimusha 3 action, can quickly resolve the enemy's attack and give a strong kick AI will dodge and parry, it also constitutes a complete offensive and defensive systems. In addition you can also pick up the stick for beating on what to BOSS, but not the kind of pleasure fists.
Monotonous scene and the AI is not high and did not give this fight to play the system too much space, so the whole game of all is not high, but I have to complain not only of these, the game automatically locks the enemy's design makes me a little angry In addition to causing dizziness, vomiting, did not give me any good. I really hope that the game did not chain given system. Flexible control of the mouse on the view do not need to lock to superfluous game gives the first impression (and perhaps only impression) is Sincere to the meat of the pleasure, so close combat FPS without a loved one can be under-free.
I think a melee FPS is not the lack of feel and moves the system, but the overall level design and detail. And fire departments have different melee distance visual problems in the battle difficult prone to punching each other's embarrassing Dabu Zhao (too close to the first hit in, then easily), the expectation of improvement works. Boxing may be to emphasize the confrontation right-hand punch, such as my partner Zuoquan you which direction the flash, the right fist in which direction you should the flash.
Click on the lifting of E, E is likely a few locked again, poor baby, you were definitely in the game seems a lot of crimes are used to something you play the game tends to play by E, which is the legendary self-abuse type player? I on E this key has no special preference and automatically lock to the screen shaking is severe, no way to retreat, narrow view to only see one person in addition to any role (including your use of the handle play).
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